I once joined a fintech startup that had spent six months building what the team believed was a major product. The technology was there. The confidence was there. What was missing was anyone outside the company waiting for it.
Launch day arrived and almost nothing happened. No dramatic rejection. No furious customers. Just silence, which is somehow worse because there is nobody to argue with. The product had not failed in the market. It had barely reached one.
The obvious lesson is to build an audience first. It is better than locking a team in a room for six months and emerging with a polished answer to a question customers were not asking. But โbuild an audienceโ has become its own startup fairytale. Followers are useful. They are not proof of demand.
A person can follow you because your posts are interesting. They can join a waitlist because clicking a button is free. They can tell you they love the idea because people are generally kind and the call is nearly over. None of this proves they will change how they work, persuade a boss, survive a security review or pay you.
A waitlist is often a mailing list wearing a tiny suit.
Demand becomes more credible when the customer has to give something up. An interview costs time and may confirm that a problem exists. A design partner goes further. They let you into the workflow, show you where the real friction sits and help test an early version. Even that does not prove a business. Design partners can enjoy influencing a product they never intend to buy.
Payment changes the conversation. A deposit, a paid pilot, a signed agreement or an internal budget request creates a cost for the customer. The enthusiasm has to survive Finance, procurement, competing priorities and the awkward question of who will own the implementation. This is where a promising idea begins to look like demand.
The clean startup story says the sequence is audience, product, growth. Reality is messier. Some founders already have an audience and still launch products nobody wants. Some enterprise companies build with five design partners and never become internet famous. Some new categories need a prototype before customers can understand what they are being asked to buy.
You need evidence that gets harder to fake as you invest more.
Start with the problem, not the crowd. Talk to people who experience it often enough to have built workarounds. Ask what they do today, what the failure costs and why they have not fixed it already. Compliments tell you very little. Behaviour is better. A spreadsheet held together by three people and an alarming number of macros is evidence.
Then build the smallest thing that tests the riskiest assumption. That may be a mockup, a manual service, a prototype or a limited pilot. The point is not to make customers feel like part of a community. It is to find out whether solving this problem changes what they do.
The strongest early customers are not fans waiting to cheer at launch. They are people impatient enough to keep asking when the product will be ready. They introduce colleagues, share internal data, accept an imperfect first version and help clear the organisational obstacles. Ideally, they pay. At minimum, they behave as if the outcome matters.
This also protects the product. Founders often treat validation as a marketing task that happens after the build. In reality, it changes what gets built. The problem customers describe is rarely the neat problem inside the original pitch deck. Their budgets, habits, internal politics and existing systems reshape the answer. That is inconvenient, which is why many teams prefer surveys and landing pages. Customers have a bad habit of interfering with the vision.
Our fintech launch did not need a larger crowd at the finish line. It needed customer involvement much earlier, when changing direction was still cheap. Six months of building had created a product. It had not created a reason for anyone to care now.
Build demand before you build the whole product. That demand may look like followers, but it is more likely to look like five customers giving you access, time, reputation and eventually money.
Attention can make launch day louder.
Commitment tells you there should be a launch at all.
See you out there.
Martin




Been there... Done that :)
Not with a startup but with a videogame. Spent a year building it, hired folks, no validation whatsoever.
If anyone here thinks the idea alone its enough, trust me it's not. Without an audience you are just guessing. Or you can say you have a very expensive hobby.
Validate, sell, then start to build.
Good insight ๐ Can i translate part of this article into Spanish with links to you and a description of your newsletter?